Learn Java with Math

Using Fun Projects and Games

Paperback Engels 2019 9781484252086
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. 
You'll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You'll witness firsthand how Java can be a powerful tool or framework in your experimentation work.
Learn Java with Math reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you'll be programming in Java in no time.

What You'll Learn
Explore Java basicsProgram with Java using fun math-inspired examplesWork with Java variables and algorithmsReview I/O, loops, and control structuresUse projects such as the Wright brothers coin flip gameWho This Book Is For

Those new to programming and Java but have some background in mathematics and are at least comfortable with using a computer.

Specificaties

ISBN13:9781484252086
Taal:Engels
Bindwijze:paperback
Uitgever:Apress

Lezersrecensies

Wees de eerste die een lezersrecensie schrijft!

Inhoudsopgave

<div>Part 1 Java Basic.- 1. Introduction.- 2. Number Basics.- 3. Java Basics.- 4. Start Playing with Java.- 5. Variables.- 6. First Algorithm.- 7. Input and Output.- 8. Errors and Tips.- 9. Loop structure – For Loop.- 10. Loop structure – While Loop.- 11. Control Structure.- 12. Summary.- 13. Projects.- 14. Hints.- Part 2 Java Intermediate.- 15. Wright Brothers’ Coin Flip Game.- 16. Pythagorean Triples.- 17. Strong Typed Programming.- 18. Conditional Statements.- 19. Switch Statement.- 20. Tracing Moving Objects.- 21. Counting.- 22. Factorization.- 23. Exploratory Experimentation of Pi.- 24. Class Concept – O.O.P. .- 25. Interface – Total Abstraction.- 26. Inheritance – Code Reuse.- 27. Encapsulation and Polymorphism.- 28. Array - a Simple and Efficient Data Structure.- 29. Common Pitfalls.- 30. Design Considerations.- 31. IOU Computation.- 32. Projects.- 33. Java Intermediate Solutions.</div>

Managementboek Top 100

Rubrieken

Populaire producten

    Personen

      Trefwoorden

        Learn Java with Math